Also, @ Owen, if you haven't played my sims and have no feedback to give, I don't see a point in posting "I will download it later." Especially considering last time I posted sims on SMO you said that and never did.(<- *is the reason I am calling you out on it*) I don't think the mods here approve of replying souly for the sake of upping your post count. Just sayin.
Anyways, I wanted to give a bit more info on my next simfile because it's going to be a first for me.
I am making a 30 minute Pokemon remix simfile because the announcement of X/Y have me on a Pokemon kick lately and I figure I will do something in honor of that. This file is gonna be pretty big and is gonna take a bit of time but I want to make it at least a 13. Its gonna be an index chart because I really can't make anything more then pad files or index charts because my spread skills suck and I don't understand the flow and arrow placement of spread charts.
That brings me to my next point - do any of you better players have any tips for making spread files? Or what chart flow is supposed to look like? If someone could explain it to me a little bit, or explain some of the gimmics you see in them (I usually see a lot of step jumps and hands, but I can't distinguish the difference between badly placed arrows and spread style stream because as an index player they look the same to me.)
Thank you for your replys, any and all help is appreciated. I know playing spread files more would give me more of a clue but I am just not that good at them and figured maybe if someone could explain the differences between a badly done index chart (incomplete crossovers etc) and a spread chart then maybe I could start to understand.Statistics: Posted by Kaya — Thu Jan 17, 2013 6:09 pm
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