Server Stability

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[quote="houkouonchi"][quote="houkouonchi"][quote="houkouonchi"]Ok. The sever is no longer including the part of the fix that would prevent the client hang when u started and one of the clients left but hopefully should be stable as it was that code change causing the crash and not the freeze fix code change.[/quote] With one of my other changes it appears that the code causing the crash was not even needed. Since removing that code not a single crash. Server has been up over 20 hours now.[/quote] Looks like the client hang when someone leaves just as starting can still happen in some cases (although harder to reproduce) with the code taken out. That being said the server has remained stable. up 36 hours now. Also the beta server (port 9999) has a few changes that I will push live in the next day or two: New command: \showoffset This tracks your marvelous and perfect notes and how far away from 0ms (perfect timing) you were. Then at the end of the song when it prints the summary in the room it will include a format like: +250/-140 +5.678ms That means 250 notes were after (+ values) and 140 were before and the average offset (away from 0) was 5.678ms. This can help with making sure your global offset is set well. If your timing is optimal and you are playing consistently (like a easy song) then the + and - count should be nearly equal and the ms value should be as close to 0 as possible (under 1ms is ideal). Bug Fixes: Toasty's continued your combo after the song. That is no longer the case. Duplicate noteskin for 3.95 clients should no longer be duplicated. The Personal best/ Total best should now be correct. The amount of times the song has been played should be accurate (and match the site). General Changes/enhancements: Full combo'ing a song with atleast 150 notes nets you an extra 100 XP You now get extra XP for multi arrow notes (IE jumps). If the song is pure jumpstream this could potentially earn you double the XP.[/quote]
   

Expand viewTopic review:Server Stability

Re: Server Stability

Postby houkouonchi »Wed Dec 12, 2012 11:40 am

So had a few crashes with the newest update related to insuring scores are recorded and room status updates but should be fixed and will be continued to be monitor'd

Re: Server Stability

Postby bombastik »Mon Dec 10, 2012 6:23 am

wow,nice man.I wish that I could live in Japan :P
I know because I was saw u in 1 of the japenese room online ;)

Re: Server Stability

Postby houkouonchi »Sun Dec 09, 2012 5:19 pm

Re: Server Stability

Postby bombastik »Sun Dec 09, 2012 8:03 am

Tnx for info ;)

P.S. offtopic,i didnt know that u know japanese ahahaha

Re: Server Stability

Postby houkouonchi »Sun Dec 09, 2012 7:31 am

if your getting <1ms and its an easy song (like AAA) and your +/- number count is almost even then that usually means your spot on and your sync is very close to what it should be.

Re: Server Stability

Postby bombastik »Sun Dec 09, 2012 7:16 am

Re: Server Stability

Postby Izzy »Sun Dec 09, 2012 5:37 am

It's already been tested, but it isn't live quite yet. Houkou will probably make a post here once he updates the current version.

Re: Server Stability

Postby EvilAngel00 »Sun Dec 09, 2012 5:20 am

Re: Server Stability

Postby houkouonchi »Sat Dec 08, 2012 7:12 pm

Re: Server Stability

Postby Izzy »Sat Dec 08, 2012 1:07 pm

Re: Server Stability

Postby houkouonchi »Sat Dec 08, 2012 5:58 am

Re: Server Stability

Postby houkouonchi »Fri Dec 07, 2012 3:00 pm

Re: Server Stability

Postby houkouonchi »Thu Dec 06, 2012 6:42 pm

Ok. The sever is no longer including the part of the fix that would prevent the client hang when u started and one of the clients left but hopefully should be stable as it was that code change causing the crash and not the freeze fix code change.

Re: Server Stability

Postby houkouonchi »Thu Dec 06, 2012 12:25 pm

Server has not crashed since I updated it to a newer release 11.5 hours ago. If I see that same new crash again and I cant successfully create an exception to avoid the crash then I will roll back the fix that prevents users from starting while people lack and client hang and just have the freeze fix in it.

Re: Server Stability

Postby houkouonchi »Wed Dec 05, 2012 5:35 pm

Up 3.5 hours and counting...

Re: Server Stability

Postby houkouonchi »Wed Dec 05, 2012 2:13 pm

Re: Server Stability

Postby houkouonchi »Wed Dec 05, 2012 2:06 pm

Ok so we got a crash which has to do with the server logging. Honestly I am using a dfifferent method (native to linux) to log the output (including error output for stack trace stuff) and we have gotten this crash before so I think I am going to disable the logging to the file in the server code all together and let the linux function take care of that from the program output to console.

Re: Server Stability

Postby foxfire667 »Wed Dec 05, 2012 1:13 pm

This is absolutely phenomenal news! The server up-time without these little freezes getting in the way will be so much better, I may never need to reconnect to the smo server again due to connection loss!

Re: Server Stability

Postby Cube »Wed Dec 05, 2012 12:32 pm

2 days is the record without a freeze. Hopefully this is it! Then we can really start on the new features.

Re: Server Stability

Postby bombastik »Wed Dec 05, 2012 12:31 pm

I hope too that this will make server more stable ;)

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