What would would you guys rather have implemented?

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[quote="houkouonchi"][quote="StephenIsFast"]How long will option 1 take to implement, since option 1 is easily going to win?[/quote] This is implemented in the beta server on port 9999. Can a few people test it and let me know if they notice any problems or give some comments? Keep in mind it does have a few pitfalls (doesn't give anyone advantage but some disadvantage at a higher judge level): 1) When you play a higher judge level and get a miss, it stays a miss. This is because when its a miss the client (unfortunately) does not send the offset to the server and instead sends a static value in the case of misses so its impossible to tell if it was not a miss server-side. This means you will likely get a few more misses but all the rest of the notes should be ok. The reverse is not true. If you are on J1 then the server can change notes that were given as 'boos' to misses. 2) Toasties/juimps: When on a higher judge level getting toasties will possibly be harder (depensd on the judge level). If your on a judgement level where even the beggining of the great judgement window is less than a perfect on J4 then it is possible for you to have jumps not calculated right due to your combo breaking on one judge difficulty but not if it was on J4. Jumps are calculated by what the client is sending to the server (combo wise) so obviously what constitutes a combo on will be different different judge levels. This is unlikely to effect toasties much unless you are at an extreme judge level.[/quote]
   

Expand viewTopic review:What would would you guys rather have implemented?

Re: What would would you guys rather have implemented?

Postby foxfire667 »Sat Dec 29, 2012 12:15 pm

Re: What would would you guys rather have implemented?

Postby StephenIsFast »Sat Dec 29, 2012 11:43 am

I'm sorry to be asking this, but is the judge timing removal already done? I am asking if the timing for lower judges is finally removed like voted for.

Re: What would would you guys rather have implemented?

Postby Izzy »Sat Dec 22, 2012 4:44 am

I've noticed that if your client skips it will record a bad note client side but somehow the server records it correctly, assuming you still hit the note onbeat.

Re: What would would you guys rather have implemented?

Postby TheVCRMan »Sat Dec 22, 2012 3:56 am

I like the idea of an exp boost for having a harder judge. It gets my vote. :3

Re: What would would you guys rather have implemented?

Postby foxfire667 »Thu Dec 20, 2012 12:00 pm

Re: What would would you guys rather have implemented?

Postby Cube »Thu Dec 20, 2012 11:49 am

J1 - x1.50
J2 - x1.33
J3 - x1.16
J4 - x1.00
J5 - x0.84
J6 - x0.66
J7 - x0.50
J8 - x0.33
JUSTICE - x0.20

Re: What would would you guys rather have implemented?

Postby Izzy »Thu Dec 20, 2012 6:43 am

Re: What would would you guys rather have implemented?

Postby houkouonchi »Thu Dec 20, 2012 4:51 am

Not sure what extra's you are talking about. its not obvious from your screenshot as obviously J4 vs J7 results gonna be way off. A better comparosin would be a screenshot when set at j4 and the server-side not giving the same values?

Re: What would would you guys rather have implemented?

Postby foxfire667 »Wed Dec 19, 2012 11:02 pm

Re: What would would you guys rather have implemented?

Postby houkouonchi »Wed Dec 19, 2012 3:02 pm

Re: What would would you guys rather have implemented?

Postby Cube »Sun Dec 09, 2012 7:01 pm

Re: What would would you guys rather have implemented?

Postby StephenIsFast »Sun Dec 09, 2012 1:58 pm

How long will option 1 take to implement, since option 1 is easily going to win?

Re: What would would you guys rather have implemented?

Postby Izzy »Sat Dec 08, 2012 4:47 am

It finally dawned on me how option 1 would actually work. The method I was thinking of extremely convoluted and probably impossible when in fact it is incredibly simple and almost foolproof.

Option 1 is definitely the way to go.

Re: What would would you guys rather have implemented?

Postby Cube »Thu Dec 06, 2012 5:58 pm

Re: What would would you guys rather have implemented?

Postby StephenIsFast »Thu Dec 06, 2012 3:22 pm

I thought option 2 was good for xp boosting, but as I read Cube's post above, it would be a super mess.

So I pick option 1, seems easier for all stepmania online users.

Re: What would would you guys rather have implemented?

Postby Izzy »Thu Dec 06, 2012 2:33 pm

I'm still not convinced that kind of score translation between judges is even possible based purely on offsets.

Are the timing windows even linear going up and down by 1? I don't know how they would convert other than 4 to 7. Actually I don't even know what evidence there is that J7 scores convert the way they think they do to J4. If it is linear than I would imagine it is actually J8 that converted how we think J7 does. But J8 doesn't actually exist since it jumps right to "justice".

Re: What would would you guys rather have implemented?

Postby Cube »Thu Dec 06, 2012 2:11 pm

Re: What would would you guys rather have implemented?

Postby CuDi »Thu Dec 06, 2012 11:08 am

Saffy here. Voted for option 2.

I didn't read through the comments but...

I don't see how option 1 would play through at all. Wouldn't this affect the current ranking system per song? I think it'll just make comparing scores, and the scoreboards a mess. Or maybe I am not understanding quite completely.

Re: What would would you guys rather have implemented?

Postby Cube »Wed Dec 05, 2012 4:04 pm

Re: What would would you guys rather have implemented?

Postby EvilAngel00 »Wed Dec 05, 2012 3:41 pm

A /judge would be great. Imo, the best way to be able to do decent scores on decent songs (not ridiculous one I mean :p ) is to play some time (couple of months) with a higher judge and then come back to 4. The skill of accuracy just sky rockets without you necessarily noticing :lol:

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