A small EXP boost for playing with others.
Posted: Tue Nov 13, 2012 3:20 pm
Since EXP currently has no real bearing on anything else of the site as of yet, I feel we could use it as a mechanism to get more people motivated to play with others. What I mean by this is that we should give a small exp bonus or percent increase for playing with another person, or perhaps an increased EXP boost for every additional person who plays a song with you in the room.
As I'm sure a lot of you have seen, there are typically quite a few rooms that have only one player, or people who password protect their rooms so others cannot join. If we were to add this EXP boosting factor into the game, I feel like it would give some people more fuel to try and get into rooms with other players. Now obviously not everyone cares about experience points, but if something such as a point system as Izzy suggested in existed, it would allow for a quicker accumulation of points and purchasing of certain features.
I am not suggesting a huge bonus or anything, but I am suggesting something that would climb upward for the more people that are in a given room playing. If this idea were taken into consideration, this is pretty much the structure of the EXP boost that I am talking about:
Number of people in a given room:
1 person: no exp boost
2 people: 5% EXP boost
3 people: 10% EXP boost
4 people: 15% EXP boost
5 people: 20% EXP boost
6 people: 25% EXP boost
So essentially, the more people are in the room, the more EXP turnout you'd get. Additionally, as a percentage, this would still mean that harder songs would have to be played to get the most out of the boost.
What do you think?
As I'm sure a lot of you have seen, there are typically quite a few rooms that have only one player, or people who password protect their rooms so others cannot join. If we were to add this EXP boosting factor into the game, I feel like it would give some people more fuel to try and get into rooms with other players. Now obviously not everyone cares about experience points, but if something such as a point system as Izzy suggested in existed, it would allow for a quicker accumulation of points and purchasing of certain features.
I am not suggesting a huge bonus or anything, but I am suggesting something that would climb upward for the more people that are in a given room playing. If this idea were taken into consideration, this is pretty much the structure of the EXP boost that I am talking about:
Number of people in a given room:
1 person: no exp boost
2 people: 5% EXP boost
3 people: 10% EXP boost
4 people: 15% EXP boost
5 people: 20% EXP boost
6 people: 25% EXP boost
So essentially, the more people are in the room, the more EXP turnout you'd get. Additionally, as a percentage, this would still mean that harder songs would have to be played to get the most out of the boost.
What do you think?